Display a video with customizable playback and object-fit modes.
Also known as: VideoTexturevideo texturevideo layermovie texture
Moves in browsers that support WebGPU
This device could not render the demo — showing a still
Code reflects the control values
React
// Renders only in browsers with WebGPU.
// /samples/… are this site’s sample files — point them at your own image or video.
import { Shader, VideoTexture } from 'shaders/react'
export default function ShaderEffect() {
return (
<Shader style={{ width: '100%', height: 320 }} disableTelemetry>
<VideoTexture
objectFit="cover"
url="/samples/clip.mp4" />
</Shader>
)
}
Vue
<!-- Renders only in browsers with WebGPU. -->
<!-- /samples/… are this site’s sample files — point them at your own image or video. -->
<script setup lang="ts">
import { Shader, VideoTexture } from 'shaders/vue'
</script>
<template>
<Shader style="width: 100%; height: 320px" :disable-telemetry="true">
<VideoTexture
object-fit="cover"
url="/samples/clip.mp4"/>
</Shader>
</template>
Svelte
<!-- Renders only in browsers with WebGPU. -->
<!-- /samples/… are this site’s sample files — point them at your own image or video. -->
<script>
import { Shader, VideoTexture } from 'shaders/svelte'
</script>
<Shader style="width: 100%; height: 320px" disableTelemetry>
<VideoTexture
objectFit="cover"
url="/samples/clip.mp4" />
</Shader>
Solid
// Renders only in browsers with WebGPU.
// /samples/… are this site’s sample files — point them at your own image or video.
import { Shader, VideoTexture } from 'shaders/solid'
export default function ShaderEffect() {
return (
<Shader style={{ width: '100%', height: '320px' }} disableTelemetry>
<VideoTexture
objectFit="cover"
url="/samples/clip.mp4" />
</Shader>
)
}
JavaScript
// Renders only in browsers with WebGPU.
// /samples/… are this site’s sample files — point them at your own image or video.
// expects <canvas id="canvas" style="width:100%;height:320px"></canvas> on the page
import { createShader } from 'shaders/js'
const shader = await createShader(document.getElementById("canvas"), {
components: [
{
type: 'VideoTexture',
props: {
objectFit: 'cover',
url: '/samples/clip.mp4',
},
}
]
}, { disableTelemetry: true })
Props · VideoTexture
Changes apply to the demo above and to the code tabs. Descriptions come from the library registry (MIT).
Name
Value
Default
Range / options
Description
urlVideo
Set in code
https://shaders.com/sample.mp4
—
Upload a video or provide a URL
objectFitObject Fit
fill
cover · contain · fill · scale-down
How the video should be sized within the viewport
loopLoop
true
—
Loop the video playback
Every component also takes blendMode · opacity · visible · maskSource/maskType · boundingBox · id
Picture a moving poster placed on the canvas: the video becomes a base layer that changes over time.
Use `url` to choose the clip and `objectFit` to size it in the frame. The default `fill` fills the frame; `cover` preserves the ratio and crops the edges, while `contain` shows the whole frame. `loop` defaults to `true`, so playback starts again when it ends.
The video draws on its own, so effects placed after it can change the whole clip. Longer clips use more data and battery; provide an accessible HTML player as well when viewers need captions or playback controls.
When to use
Use it for short looping backgrounds, shader treatments on moving footage, or ambient motion. Avoid relying on this layer alone for long-form video or content that needs captions and playback controls.