Grid Distortion

그리드 왜곡

The grid bends around the pointer and locally shifts the image beneath it.

Also known as: GridDistortiongrid warpmesh distortion

Moves in browsers that support WebGPU

This device could not render the demo — showing a still

React
// Renders only in browsers with WebGPU.
// /samples/… are this site’s sample files — point them at your own image or video.
import { Shader, GridDistortion, ImageTexture } from 'shaders/react'

export default function ShaderEffect() {
  return (
    <Shader style={{ width: '100%', height: 320 }} disableTelemetry>
      <ImageTexture
        objectFit="cover"
        url="/samples/poster.jpg" />
      <GridDistortion />
    </Shader>
  )
}
Vue
<!-- Renders only in browsers with WebGPU. -->
<!-- /samples/… are this site’s sample files — point them at your own image or video. -->
<script setup lang="ts">
import { Shader, GridDistortion, ImageTexture } from 'shaders/vue'
</script>

<template>
  <Shader style="width: 100%; height: 320px" :disable-telemetry="true">
    <ImageTexture
      object-fit="cover"
      url="/samples/poster.jpg"/>
    <GridDistortion/>
  </Shader>
</template>
Svelte
<!-- Renders only in browsers with WebGPU. -->
<!-- /samples/… are this site’s sample files — point them at your own image or video. -->
<script>
  import { Shader, GridDistortion, ImageTexture } from 'shaders/svelte'
</script>

<Shader style="width: 100%; height: 320px" disableTelemetry>
  <ImageTexture
    objectFit="cover"
    url="/samples/poster.jpg" />
  <GridDistortion />
</Shader>
Solid
// Renders only in browsers with WebGPU.
// /samples/… are this site’s sample files — point them at your own image or video.
import { Shader, GridDistortion, ImageTexture } from 'shaders/solid'

export default function ShaderEffect() {
  return (
    <Shader style={{ width: '100%', height: '320px' }} disableTelemetry>
      <ImageTexture
        objectFit="cover"
        url="/samples/poster.jpg" />
      <GridDistortion />
    </Shader>
  )
}
JavaScript
// Renders only in browsers with WebGPU.
// /samples/… are this site’s sample files — point them at your own image or video.
// expects <canvas id="canvas" style="width:100%;height:320px"></canvas> on the page
import { createShader } from 'shaders/js'

const shader = await createShader(document.getElementById("canvas"), {
  components: [
    {
      type: 'ImageTexture',
      props: {
        objectFit: 'cover',
        url: '/samples/poster.jpg',
      },
    },
    {
      type: 'GridDistortion',
    }
  ]
}, { disableTelemetry: true })

Props · GridDistortion

Changes apply to the demo above and to the code tabs. Descriptions come from the library registry (MIT).

NameValueDefaultRange / optionsDescription
intensityIntensity10 – 5 (step 0.1)Strength of the distortion effect
decayDecay30 – 10 (step 0.1)Rate of distortion decay (higher = faster)
radiusRadius10 – 3 (step 0.1)Radius of the distortion effect
gridSizeGrid Size208 – 128 (step 1)Resolution of the distortion grid (higher = more detailed)
edgesEdgesstretchstretch · transparent · mirror · wrapHow to handle edges when distortion pushes content out of bounds

Every component also takes blendMode · opacity · visible · maskSource/maskType · boundingBox · id

The grid bends around the pointer and shifts the image beneath it. It is like pressing a rubber sheet from below and watching its lines flex.

`intensity` sets how far the image moves (default 1, range 0–5), `decay` controls how quickly the distortion relaxes (default 3, range 0–10; higher is faster), and `radius` sets the affected area (default 1, range 0–3). `gridSize` sets grid detail (default 20, range 8–128).

This effect needs an image or shape beneath it. Broad photos and gradients make the bend easy to see; a fine grid and strong movement can disrupt small text and thin lines.

When to use

Use it for pointer response on a hero image, a brief distortion on a card thumbnail, or a broad graphic background. Avoid it when small text or precise lines need to remain intact.

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