It resembles light entering clear water while the sky wavers in its reflection. Foam gathers along the wave crests and the edge of the water.
Raise `clarity` to let more reflected sky pass through the body. `depth` controls how quickly thicker areas deepen in color, and `choppiness` changes wave height. Raise `waveScale` for smaller, busier waves; `foam` adds white foam.
The effect creates its own water surface and can sit over a still backdrop or shape as decoration. Constantly moving waves are a poor fit for stable UI surfaces or small lettering, so keep motion restrained behind text.
When to use
Use it for wave backdrops, water-themed marks, or the water in an illustration. Avoid it on stable controls or behind small text that must stay readable.