A uniform Gaussian blur softens edges and fine detail across the image.
Also known as: BlurGaussian blur
Moves in browsers that support WebGPU
This device could not render the demo — showing a still
Code reflects the control values
React
// Renders only in browsers with WebGPU.
// /samples/… are this site’s sample files — point them at your own image or video.
import { Shader, Blur, ImageTexture } from 'shaders/react'
export default function ShaderEffect() {
return (
<Shader style={{ width: '100%', height: 320 }} disableTelemetry>
<ImageTexture
objectFit="cover"
url="/samples/still.jpg" />
<Blur
intensity={24} />
</Shader>
)
}
Vue
<!-- Renders only in browsers with WebGPU. -->
<!-- /samples/… are this site’s sample files — point them at your own image or video. -->
<script setup lang="ts">
import { Shader, Blur, ImageTexture } from 'shaders/vue'
</script>
<template>
<Shader style="width: 100%; height: 320px" :disable-telemetry="true">
<ImageTexture
object-fit="cover"
url="/samples/still.jpg"/>
<Blur
:intensity="24"/>
</Shader>
</template>
Svelte
<!-- Renders only in browsers with WebGPU. -->
<!-- /samples/… are this site’s sample files — point them at your own image or video. -->
<script>
import { Shader, Blur, ImageTexture } from 'shaders/svelte'
</script>
<Shader style="width: 100%; height: 320px" disableTelemetry>
<ImageTexture
objectFit="cover"
url="/samples/still.jpg" />
<Blur
intensity={24} />
</Shader>
Solid
// Renders only in browsers with WebGPU.
// /samples/… are this site’s sample files — point them at your own image or video.
import { Shader, Blur, ImageTexture } from 'shaders/solid'
export default function ShaderEffect() {
return (
<Shader style={{ width: '100%', height: '320px' }} disableTelemetry>
<ImageTexture
objectFit="cover"
url="/samples/still.jpg" />
<Blur
intensity={24} />
</Shader>
)
}
JavaScript
// Renders only in browsers with WebGPU.
// /samples/… are this site’s sample files — point them at your own image or video.
// expects <canvas id="canvas" style="width:100%;height:320px"></canvas> on the page
import { createShader } from 'shaders/js'
const shader = await createShader(document.getElementById("canvas"), {
components: [
{
type: 'ImageTexture',
props: {
objectFit: 'cover',
url: '/samples/still.jpg',
},
},
{
type: 'Blur',
props: {
intensity: 24,
},
}
]
}, { disableTelemetry: true })
Props · Blur
Changes apply to the demo above and to the code tabs. Descriptions come from the library registry (MIT).
Name
Value
Default
Range / options
Description
intensityIntensity
50
0 – 200 (step 1)
Intensity of the blur effect
Every component also takes blendMode · opacity · visible · maskSource/maskType · boundingBox · id
It blends small edges together like a photograph that is slightly out of focus. This is the familiar blur used to soften a background and make a foreground element stand out.
`intensity` defaults to 50 and ranges from 0 to 200. Raising it spreads and strengthens the blur; lowering it preserves more of the original outline.
Place it over an input layer such as a photo, video, or text. Apply it only to a background or pair it with a light color overlay when text must stay readable, and check that small lettering does not disappear.
When to use
Use it to soften a photo background, reduce visual noise behind text, or separate foreground from background. Avoid a strong blur when crisp product detail matters.