Tilt Shift

틸트 시프트 블러

A narrow focus band stays sharp while areas beyond it become progressively blurred.

Also known as: TiltShiftselective focus blurminiature effect

Moves in browsers that support WebGPU

This device could not render the demo — showing a still

React
// Renders only in browsers with WebGPU.
// /samples/… are this site’s sample files — point them at your own image or video.
import { Shader, ImageTexture, TiltShift } from 'shaders/react'

export default function ShaderEffect() {
  return (
    <Shader style={{ width: '100%', height: 320 }} disableTelemetry>
      <ImageTexture
        objectFit="cover"
        url="/samples/photo.jpg" />
      <TiltShift />
    </Shader>
  )
}
Vue
<!-- Renders only in browsers with WebGPU. -->
<!-- /samples/… are this site’s sample files — point them at your own image or video. -->
<script setup lang="ts">
import { Shader, ImageTexture, TiltShift } from 'shaders/vue'
</script>

<template>
  <Shader style="width: 100%; height: 320px" :disable-telemetry="true">
    <ImageTexture
      object-fit="cover"
      url="/samples/photo.jpg"/>
    <TiltShift/>
  </Shader>
</template>
Svelte
<!-- Renders only in browsers with WebGPU. -->
<!-- /samples/… are this site’s sample files — point them at your own image or video. -->
<script>
  import { Shader, ImageTexture, TiltShift } from 'shaders/svelte'
</script>

<Shader style="width: 100%; height: 320px" disableTelemetry>
  <ImageTexture
    objectFit="cover"
    url="/samples/photo.jpg" />
  <TiltShift />
</Shader>
Solid
// Renders only in browsers with WebGPU.
// /samples/… are this site’s sample files — point them at your own image or video.
import { Shader, ImageTexture, TiltShift } from 'shaders/solid'

export default function ShaderEffect() {
  return (
    <Shader style={{ width: '100%', height: '320px' }} disableTelemetry>
      <ImageTexture
        objectFit="cover"
        url="/samples/photo.jpg" />
      <TiltShift />
    </Shader>
  )
}
JavaScript
// Renders only in browsers with WebGPU.
// /samples/… are this site’s sample files — point them at your own image or video.
// expects <canvas id="canvas" style="width:100%;height:320px"></canvas> on the page
import { createShader } from 'shaders/js'

const shader = await createShader(document.getElementById("canvas"), {
  components: [
    {
      type: 'ImageTexture',
      props: {
        objectFit: 'cover',
        url: '/samples/photo.jpg',
      },
    },
    {
      type: 'TiltShift',
    }
  ]
}, { disableTelemetry: true })

Props · TiltShift

Changes apply to the demo above and to the code tabs. Descriptions come from the library registry (MIT).

NameValueDefaultRange / optionsDescription
intensityIntensity500 – 100 (step 1)Maximum blur intensity at edges
widthWidth0.30 – 1 (step 0.1)Width of the sharp focus area
falloffFalloff0.30 – 1 (step 0.1)Distance over which blur transitions to full strength
angleAngle00 – 360 (step 1)Rotation angle of the focus line (in degrees)
centerCenter
x0.5y0.5
{"x":0.5,"y":0.5}x, y: 0 – 1Center point of the focus line

Every component also takes blendMode · opacity · visible · maskSource/maskType · boundingBox · id

It leaves a sharp band across the scene and blurs areas outside it, suggesting a shallow depth of field. A wide scene can also look like a small, detailed model.

`intensity` defaults to 50 and ranges from 0 to 100 for maximum edge blur. `width` defaults to 0.3 and ranges from 0 to 1 for the sharp area width. `falloff` defaults to 0.3 and ranges from 0 to 1 for the transition width. `angle` defaults to 0 degrees and ranges from 0 to 360 degrees; `center` defaults to {x: 0.5, y: 0.5} and moves the focus line.

Place it over a photo or video and keep the subject inside the sharp band. A band that is too narrow or crosses text at an awkward angle can make the frame feel artificial and hard to read.

When to use

Use it to make a wide scene feel miniature, direct attention to a subject, or emphasize a photo's focus area. Avoid it when small text and detail across the whole frame matter.

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