Halftone

하프톤

Replaces continuous color and tone with regular ink dots for a printed look.

Also known as: Halftonehalftone dotsBen-Day dots

Moves in browsers that support WebGPU

This device could not render the demo — showing a still

React
// Renders only in browsers with WebGPU.
// /samples/… are this site’s sample files — point them at your own image or video.
import { Shader, Halftone, ImageTexture } from 'shaders/react'

export default function ShaderEffect() {
  return (
    <Shader style={{ width: '100%', height: 320 }} disableTelemetry>
      <ImageTexture
        objectFit="cover"
        url="/samples/still.jpg" />
      <Halftone />
    </Shader>
  )
}
Vue
<!-- Renders only in browsers with WebGPU. -->
<!-- /samples/… are this site’s sample files — point them at your own image or video. -->
<script setup lang="ts">
import { Shader, Halftone, ImageTexture } from 'shaders/vue'
</script>

<template>
  <Shader style="width: 100%; height: 320px" :disable-telemetry="true">
    <ImageTexture
      object-fit="cover"
      url="/samples/still.jpg"/>
    <Halftone/>
  </Shader>
</template>
Svelte
<!-- Renders only in browsers with WebGPU. -->
<!-- /samples/… are this site’s sample files — point them at your own image or video. -->
<script>
  import { Shader, Halftone, ImageTexture } from 'shaders/svelte'
</script>

<Shader style="width: 100%; height: 320px" disableTelemetry>
  <ImageTexture
    objectFit="cover"
    url="/samples/still.jpg" />
  <Halftone />
</Shader>
Solid
// Renders only in browsers with WebGPU.
// /samples/… are this site’s sample files — point them at your own image or video.
import { Shader, Halftone, ImageTexture } from 'shaders/solid'

export default function ShaderEffect() {
  return (
    <Shader style={{ width: '100%', height: '320px' }} disableTelemetry>
      <ImageTexture
        objectFit="cover"
        url="/samples/still.jpg" />
      <Halftone />
    </Shader>
  )
}
JavaScript
// Renders only in browsers with WebGPU.
// /samples/… are this site’s sample files — point them at your own image or video.
// expects <canvas id="canvas" style="width:100%;height:320px"></canvas> on the page
import { createShader } from 'shaders/js'

const shader = await createShader(document.getElementById("canvas"), {
  components: [
    {
      type: 'ImageTexture',
      props: {
        objectFit: 'cover',
        url: '/samples/still.jpg',
      },
    },
    {
      type: 'Halftone',
    }
  ]
}, { disableTelemetry: true })

Props · Halftone

Changes apply to the demo above and to the code tabs. Descriptions come from the library registry (MIT).

NameValueDefaultRange / optionsDescription
styleStyleclassicclassic · cmykHalftone rendering style
frequencyFrequency10010 – 300 (step 1)Frequency of the halftone dots
angleAngle450 – 360 (step 1)Rotation angle of the pattern (in degrees)
cyanAngleCyan Angle150 – 360 (step 1)Screen angle for the cyan plate (in degrees)
magentaAngleMagenta Angle750 – 360 (step 1)Screen angle for the magenta plate (in degrees)
yellowAngleYellow Angle00 – 360 (step 1)Screen angle for the yellow plate (in degrees)
blackAngleBlack Angle450 – 360 (step 1)Screen angle for the black plate (in degrees)
misprintMisprint00 – 0.01 (step 0.0005)Simulated mis-registration between plates. Plates are offset around the misprint angle, producing color fringing at the edges of inked regions.
misprintAngleMisprint Angle00 – 360 (step 1)Direction the plates drift apart. Rotating this rotates the color-fringing pattern.
paperColorPaper#ffffff—Paper/substrate color shown where no ink lands
cyanColorCyan#00ffff—Cyan ink color
magentaColorMagenta#ff00ff—Magenta ink color
yellowColorYellow#ffff00—Yellow ink color
blackColorBlack#000000—Black (key) ink color

Every component also takes blendMode · opacity · visible · maskSource/maskType · boundingBox · id

It makes colors look as if they were printed on paper with tiny ink dots. Think of the enlarged dot patterns in a comic book or pop-art poster.

The default `style` is `classic` and selects a halftone treatment. `frequency` defaults to 100 and ranges from 10 to 300 to set dot density; `angle` defaults to 45 degrees and ranges from 0 to 360 degrees to rotate the pattern. `misprint` defaults to 0 and ranges from 0 to 0.01 to offset the color plates. The default `paperColor` is `#ffffff`.

Put an image underneath so it can be converted into printed dots. Pair it with `Dither` or `Engraving` for other printmaking textures, but high frequency can make small dots merge and hide detail.

When to use

Use it for pop-art posters, comic-inspired images, and print concepts. Avoid it when smooth color fields and small details need to remain intact.

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