Overlays fine grain, weighted toward darker areas, for an analog film texture.
Also known as: FilmGrainfilm grainfilm noise
Moves in browsers that support WebGPU
This device could not render the demo — showing a still
Code reflects the control values
React
// Renders only in browsers with WebGPU.
// /samples/… are this site’s sample files — point them at your own image or video.
import { Shader, FilmGrain, ImageTexture } from 'shaders/react'
export default function ShaderEffect() {
return (
<Shader style={{ width: '100%', height: 320 }} disableTelemetry>
<ImageTexture
objectFit="cover"
url="/samples/photo.jpg" />
<FilmGrain />
</Shader>
)
}
Vue
<!-- Renders only in browsers with WebGPU. -->
<!-- /samples/… are this site’s sample files — point them at your own image or video. -->
<script setup lang="ts">
import { Shader, FilmGrain, ImageTexture } from 'shaders/vue'
</script>
<template>
<Shader style="width: 100%; height: 320px" :disable-telemetry="true">
<ImageTexture
object-fit="cover"
url="/samples/photo.jpg"/>
<FilmGrain/>
</Shader>
</template>
Svelte
<!-- Renders only in browsers with WebGPU. -->
<!-- /samples/… are this site’s sample files — point them at your own image or video. -->
<script>
import { Shader, FilmGrain, ImageTexture } from 'shaders/svelte'
</script>
<Shader style="width: 100%; height: 320px" disableTelemetry>
<ImageTexture
objectFit="cover"
url="/samples/photo.jpg" />
<FilmGrain />
</Shader>
Solid
// Renders only in browsers with WebGPU.
// /samples/… are this site’s sample files — point them at your own image or video.
import { Shader, FilmGrain, ImageTexture } from 'shaders/solid'
export default function ShaderEffect() {
return (
<Shader style={{ width: '100%', height: '320px' }} disableTelemetry>
<ImageTexture
objectFit="cover"
url="/samples/photo.jpg" />
<FilmGrain />
</Shader>
)
}
JavaScript
// Renders only in browsers with WebGPU.
// /samples/… are this site’s sample files — point them at your own image or video.
// expects <canvas id="canvas" style="width:100%;height:320px"></canvas> on the page
import { createShader } from 'shaders/js'
const shader = await createShader(document.getElementById("canvas"), {
components: [
{
type: 'ImageTexture',
props: {
objectFit: 'cover',
url: '/samples/photo.jpg',
},
},
{
type: 'FilmGrain',
}
]
}, { disableTelemetry: true })
Props · FilmGrain
Changes apply to the demo above and to the code tabs. Descriptions come from the library registry (MIT).
Name
Value
Default
Range / options
Description
strengthStrength
0.5
0 – 1 (step 0.025)
Intensity of the film grain noise
biasBias
2
0 – 10 (step 0.1)
Concentrates grain in darker areas. Higher values focus grain more heavily on shadows; 0 applies grain uniformly.
animatedAnimated
false
—
When enabled, the grain pattern changes each frame for a dynamic film effect
Every component also takes blendMode · opacity · visible · maskSource/maskType · boundingBox · id
It feels like film particles floating over a smooth digital picture. More grain gathers in the shadows, giving the image a textured, printed surface.
`strength` defaults to 0.5 and ranges from 0 to 1 to set grain intensity. `bias` defaults to 2 and ranges from 0 to 10 to control how strongly grain concentrates in dark areas. `animated` defaults to `false`; turn it on to change the grain pattern each frame.
Place it above an image or video layer. Combine it with `VHS` or `CRTScreen` for an analog-film look; `Paper` adds a different surface texture. Lower the grain when small text or a clean product screen needs to stay clear.
When to use
Use it to give photos or video a cinematic texture or to soften a flat background. Avoid it on text-heavy dashboards or images with fine product detail.