Pixelate

픽셀화

Groups an image into large pixel cells for a low-resolution pixel-art look.

Also known as: Pixelatepixelationmosaic pixels

Moves in browsers that support WebGPU

This device could not render the demo — showing a still

React
// Renders only in browsers with WebGPU.
// /samples/… are this site’s sample files — point them at your own image or video.
import { Shader, ImageTexture, Pixelate } from 'shaders/react'

export default function ShaderEffect() {
  return (
    <Shader style={{ width: '100%', height: 320 }} disableTelemetry>
      <ImageTexture
        objectFit="cover"
        url="/samples/still.jpg" />
      <Pixelate />
    </Shader>
  )
}
Vue
<!-- Renders only in browsers with WebGPU. -->
<!-- /samples/… are this site’s sample files — point them at your own image or video. -->
<script setup lang="ts">
import { Shader, ImageTexture, Pixelate } from 'shaders/vue'
</script>

<template>
  <Shader style="width: 100%; height: 320px" :disable-telemetry="true">
    <ImageTexture
      object-fit="cover"
      url="/samples/still.jpg"/>
    <Pixelate/>
  </Shader>
</template>
Svelte
<!-- Renders only in browsers with WebGPU. -->
<!-- /samples/… are this site’s sample files — point them at your own image or video. -->
<script>
  import { Shader, ImageTexture, Pixelate } from 'shaders/svelte'
</script>

<Shader style="width: 100%; height: 320px" disableTelemetry>
  <ImageTexture
    objectFit="cover"
    url="/samples/still.jpg" />
  <Pixelate />
</Shader>
Solid
// Renders only in browsers with WebGPU.
// /samples/… are this site’s sample files — point them at your own image or video.
import { Shader, ImageTexture, Pixelate } from 'shaders/solid'

export default function ShaderEffect() {
  return (
    <Shader style={{ width: '100%', height: '320px' }} disableTelemetry>
      <ImageTexture
        objectFit="cover"
        url="/samples/still.jpg" />
      <Pixelate />
    </Shader>
  )
}
JavaScript
// Renders only in browsers with WebGPU.
// /samples/… are this site’s sample files — point them at your own image or video.
// expects <canvas id="canvas" style="width:100%;height:320px"></canvas> on the page
import { createShader } from 'shaders/js'

const shader = await createShader(document.getElementById("canvas"), {
  components: [
    {
      type: 'ImageTexture',
      props: {
        objectFit: 'cover',
        url: '/samples/still.jpg',
      },
    },
    {
      type: 'Pixelate',
    }
  ]
}, { disableTelemetry: true })

Props · Pixelate

Changes apply to the demo above and to the code tabs. Descriptions come from the library registry (MIT).

NameValueDefaultRange / optionsDescription
scaleScale501 – 200 (step 1)Number of pixels along the longest edge (higher = smaller pixels)
gapGap00 – 0.95 (step 0.01)Space between pixels as a fraction of cell size (0 = no gap, 1 = fully invisible)
roundnessRoundness00 – 1 (step 0.01)Roundness of each pixel's corners (0 = square, 1 = circle)

Every component also takes blendMode · opacity · visible · maskSource/maskType · boundingBox · id

It redraws a picture as a large square mosaic. Think of an old game screen where each individual pixel is visible.

`scale` defaults to 50 and ranges from 1 to 200 to set the pixel count along the longest edge. Higher values make the pixels smaller and the image more detailed. `gap` defaults to 0 and ranges from 0 to 0.95 to set spacing between cells, while `roundness` defaults to 0 and ranges from 0 to 1 to round each pixel’s corners.

Apply it over an image or video input. Pair it with `Dither` or `Ascii` for a deliberately limited-screen style, but large pixels can blur small text and facial outlines.

When to use

Use it for pixel-art backgrounds, retro game graphics, and mosaic-like image treatments. Avoid it when small text or facial expressions need to stay clear.

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