Solarize

솔라리제이션

Solarize inverts tones above a luminance threshold and blends the result with the original.

Also known as: Solarizesolarization

Moves in browsers that support WebGPU

This device could not render the demo — showing a still

React
// Renders only in browsers with WebGPU.
// /samples/… are this site’s sample files — point them at your own image or video.
import { Shader, ImageTexture, Solarize } from 'shaders/react'

export default function ShaderEffect() {
  return (
    <Shader style={{ width: '100%', height: 320 }} disableTelemetry>
      <ImageTexture
        objectFit="cover"
        url="/samples/photo.jpg" />
      <Solarize
        threshold={{
          type: "auto-animate",
          mode: "ping-pong",
          outputMin: 0.2,
          outputMax: 0.9,
          speed: 0.6
        }} />
    </Shader>
  )
}
Vue
<!-- Renders only in browsers with WebGPU. -->
<!-- /samples/… are this site’s sample files — point them at your own image or video. -->
<script setup lang="ts">
import { Shader, ImageTexture, Solarize } from 'shaders/vue'
</script>

<template>
  <Shader style="width: 100%; height: 320px" :disable-telemetry="true">
    <ImageTexture
      object-fit="cover"
      url="/samples/photo.jpg"/>
    <Solarize
      :threshold="{
        type: 'auto-animate',
        mode: 'ping-pong',
        outputMin: 0.2,
        outputMax: 0.9,
        speed: 0.6
      }"/>
  </Shader>
</template>
Svelte
<!-- Renders only in browsers with WebGPU. -->
<!-- /samples/… are this site’s sample files — point them at your own image or video. -->
<script>
  import { Shader, ImageTexture, Solarize } from 'shaders/svelte'
</script>

<Shader style="width: 100%; height: 320px" disableTelemetry>
  <ImageTexture
    objectFit="cover"
    url="/samples/photo.jpg" />
  <Solarize
    threshold={{
      type: "auto-animate",
      mode: "ping-pong",
      outputMin: 0.2,
      outputMax: 0.9,
      speed: 0.6
    }} />
</Shader>
Solid
// Renders only in browsers with WebGPU.
// /samples/… are this site’s sample files — point them at your own image or video.
import { Shader, ImageTexture, Solarize } from 'shaders/solid'

export default function ShaderEffect() {
  return (
    <Shader style={{ width: '100%', height: '320px' }} disableTelemetry>
      <ImageTexture
        objectFit="cover"
        url="/samples/photo.jpg" />
      <Solarize
        threshold={{
          type: "auto-animate",
          mode: "ping-pong",
          outputMin: 0.2,
          outputMax: 0.9,
          speed: 0.6
        }} />
    </Shader>
  )
}
JavaScript
// Renders only in browsers with WebGPU.
// /samples/… are this site’s sample files — point them at your own image or video.
// expects <canvas id="canvas" style="width:100%;height:320px"></canvas> on the page
import { createShader } from 'shaders/js'

const shader = await createShader(document.getElementById("canvas"), {
  components: [
    {
      type: 'ImageTexture',
      props: {
        objectFit: 'cover',
        url: '/samples/photo.jpg',
      },
    },
    {
      type: 'Solarize',
      props: {
        threshold: {
          type: 'auto-animate',
          mode: 'ping-pong',
          outputMin: 0.2,
          outputMax: 0.9,
          speed: 0.6
        },
      },
    }
  ]
}, { disableTelemetry: true })

Props · Solarize

Changes apply to the demo above and to the code tabs. Descriptions come from the library registry (MIT).

NameValueDefaultRange / optionsDescription
thresholdThresholdAuto-animated in the demo — moving it pins the value0.50 – 1 (step 0.01)Luminance level above which colors are inverted. Pixels brighter than this threshold get flipped.
strengthStrength10 – 1 (step 0.01)Blend between original (0) and fully solarized (1)

Every component also takes blendMode · opacity · visible · maskSource/maskType · boundingBox · id

Some bright tones invert while others remain, creating an unusual mix of contours and colors like a darkroom solarization print. It affects part of the range rather than flipping every color.

`threshold` defaults to 0.5 and ranges from 0 to 1 for the luminance level above which tones invert. `strength` defaults to 1 and ranges from 0 to 1 to blend the original with the solarized result. Moving the threshold shifts the affected range; lowering strength preserves more of the original.

Apply it over a photo or video. A threshold that does not match the scene brightness may affect too little or too much of the frame. Compare it with Invert to see the difference between a partial tonal inversion and a full color inversion.

When to use

Use it for experimental darkroom-like photos, graphics that emphasize selected bright areas, or a partial color inversion. Avoid it when product colors need to remain natural and consistent.

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