Flip

좌우·상하 반전

The input is mirrored horizontally, vertically, or along both axes.

Also known as: FlipImage flip

Moves in browsers that support WebGPU

This device could not render the demo — showing a still

React
// Renders only in browsers with WebGPU.
// /samples/… are this site’s sample files — point them at your own image or video.
import { Shader, Flip, ImageTexture } from 'shaders/react'

export default function ShaderEffect() {
  return (
    <Shader style={{ width: '100%', height: 320 }} disableTelemetry>
      <ImageTexture
        objectFit="cover"
        url="/samples/poster.jpg" />
      <Flip
        flipX={true} />
    </Shader>
  )
}
Vue
<!-- Renders only in browsers with WebGPU. -->
<!-- /samples/… are this site’s sample files — point them at your own image or video. -->
<script setup lang="ts">
import { Shader, Flip, ImageTexture } from 'shaders/vue'
</script>

<template>
  <Shader style="width: 100%; height: 320px" :disable-telemetry="true">
    <ImageTexture
      object-fit="cover"
      url="/samples/poster.jpg"/>
    <Flip
      :flip-x="true"/>
  </Shader>
</template>
Svelte
<!-- Renders only in browsers with WebGPU. -->
<!-- /samples/… are this site’s sample files — point them at your own image or video. -->
<script>
  import { Shader, Flip, ImageTexture } from 'shaders/svelte'
</script>

<Shader style="width: 100%; height: 320px" disableTelemetry>
  <ImageTexture
    objectFit="cover"
    url="/samples/poster.jpg" />
  <Flip
    flipX={true} />
</Shader>
Solid
// Renders only in browsers with WebGPU.
// /samples/… are this site’s sample files — point them at your own image or video.
import { Shader, Flip, ImageTexture } from 'shaders/solid'

export default function ShaderEffect() {
  return (
    <Shader style={{ width: '100%', height: '320px' }} disableTelemetry>
      <ImageTexture
        objectFit="cover"
        url="/samples/poster.jpg" />
      <Flip
        flipX={true} />
    </Shader>
  )
}
JavaScript
// Renders only in browsers with WebGPU.
// /samples/… are this site’s sample files — point them at your own image or video.
// expects <canvas id="canvas" style="width:100%;height:320px"></canvas> on the page
import { createShader } from 'shaders/js'

const shader = await createShader(document.getElementById("canvas"), {
  components: [
    {
      type: 'ImageTexture',
      props: {
        objectFit: 'cover',
        url: '/samples/poster.jpg',
      },
    },
    {
      type: 'Flip',
      props: {
        flipX: true,
      },
    }
  ]
}, { disableTelemetry: true })

Props · Flip

Changes apply to the demo above and to the code tabs. Descriptions come from the library registry (MIT).

NameValueDefaultRange / optionsDescription
flipXFlip Xfalse—Mirror the content horizontally (left ↔ right)
flipYFlip Yfalse—Mirror the content vertically (top ↔ bottom)

Every component also takes blendMode · opacity · visible · maskSource/maskType · boundingBox · id

Like turning a photo over in a mirror, this effect reverses the input along one or both axes.

Enable `flipX` to reverse left and right, and `flipY` to reverse top and bottom. Enable both to flip along both axes.

Apply it above an image layer. Unlike `Mirror`, which creates a reflected arrangement within the image, `Flip` reverses the whole input. Check that text, directional symbols, and asymmetric logos do not end up backward.

When to use

Use it to change a photo's orientation, align a symmetrical composition, or rearrange directional imagery. Avoid it when text or objects must preserve their direction.

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