Pixel Sort

픽셀 정렬

The pointer brush sorts pixels by brightness and leaves the rearrangement behind.

Also known as: PixelSortpixel sortingbrightness sorting

Moves in browsers that support WebGPU

This device could not render the demo — showing a still

React
// Renders only in browsers with WebGPU.
// /samples/… are this site’s sample files — point them at your own image or video.
import { Shader, ImageTexture, PixelSort } from 'shaders/react'

export default function ShaderEffect() {
  return (
    <Shader style={{ width: '100%', height: 320 }} disableTelemetry>
      <ImageTexture
        objectFit="cover"
        url="/samples/still.jpg" />
      <PixelSort />
    </Shader>
  )
}
Vue
<!-- Renders only in browsers with WebGPU. -->
<!-- /samples/… are this site’s sample files — point them at your own image or video. -->
<script setup lang="ts">
import { Shader, ImageTexture, PixelSort } from 'shaders/vue'
</script>

<template>
  <Shader style="width: 100%; height: 320px" :disable-telemetry="true">
    <ImageTexture
      object-fit="cover"
      url="/samples/still.jpg"/>
    <PixelSort/>
  </Shader>
</template>
Svelte
<!-- Renders only in browsers with WebGPU. -->
<!-- /samples/… are this site’s sample files — point them at your own image or video. -->
<script>
  import { Shader, ImageTexture, PixelSort } from 'shaders/svelte'
</script>

<Shader style="width: 100%; height: 320px" disableTelemetry>
  <ImageTexture
    objectFit="cover"
    url="/samples/still.jpg" />
  <PixelSort />
</Shader>
Solid
// Renders only in browsers with WebGPU.
// /samples/… are this site’s sample files — point them at your own image or video.
import { Shader, ImageTexture, PixelSort } from 'shaders/solid'

export default function ShaderEffect() {
  return (
    <Shader style={{ width: '100%', height: '320px' }} disableTelemetry>
      <ImageTexture
        objectFit="cover"
        url="/samples/still.jpg" />
      <PixelSort />
    </Shader>
  )
}
JavaScript
// Renders only in browsers with WebGPU.
// /samples/… are this site’s sample files — point them at your own image or video.
// expects <canvas id="canvas" style="width:100%;height:320px"></canvas> on the page
import { createShader } from 'shaders/js'

const shader = await createShader(document.getElementById("canvas"), {
  components: [
    {
      type: 'ImageTexture',
      props: {
        objectFit: 'cover',
        url: '/samples/still.jpg',
      },
    },
    {
      type: 'PixelSort',
    }
  ]
}, { disableTelemetry: true })

Props · PixelSort

Changes apply to the demo above and to the code tabs. Descriptions come from the library registry (MIT).

NameValueDefaultRange / optionsDescription
radiusRadius0.40.03 – 0.6 (step 0.01)Size of the cursor brush that sorts pixels
falloffFalloff10 – 1 (step 0.01)Softness of the brush edge (0 = hard circle, 1 = very soft)
strengthStrength0.10 – 1 (step 0.01)How fast pixels sort — runs more sorting passes per frame
decayDecay0.10 – 1 (step 0.01)How quickly sorted pixels melt back to their original position (0 = permanent)
axisAxisverticalhorizontal · verticalAxis pixels are sorted along
directionDirectiondescendingascending · descendingSort order by brightness

Every component also takes blendMode · opacity · visible · maskSource/maskType · boundingBox · id

Pixels under the pointer brush line up by brightness, breaking the image into streaks. It looks like photo fragments pushed into order from light to dark.

`radius` sets brush size (default 0.4, range 0.03–0.6), `falloff` softens its edge (default 1, range 0–1), and `strength` sets sorting speed (default 0.1, range 0–1). `axis` chooses the sorting direction (default `vertical`); `decay` controls how quickly sorted pixels return (default 0.1, range 0–1).

This effect needs a photo or image beneath it to sort. A photo with clear light and dark areas makes the change visible; small text and interface screenshots can become difficult to read.

When to use

Use it for pointer-driven glitch on a photo, a brief hero-image treatment, or a visual transition. Avoid it where text or interface captures must remain readable.

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