Separates the red, green and blue channels so edges show a prism-like color split.
Also known as: ChromaticAberrationRGB splitColor fringing
Moves in browsers that support WebGPU
This device could not render the demo — showing a still
Code reflects the control values
React
// Renders only in browsers with WebGPU.
// /samples/… are this site’s sample files — point them at your own image or video.
import { Shader, ChromaticAberration, ImageTexture } from 'shaders/react'
export default function ShaderEffect() {
return (
<Shader style={{ width: '100%', height: 320 }} disableTelemetry>
<ImageTexture
objectFit="cover"
url="/samples/poster.jpg" />
<ChromaticAberration />
</Shader>
)
}
Vue
<!-- Renders only in browsers with WebGPU. -->
<!-- /samples/… are this site’s sample files — point them at your own image or video. -->
<script setup lang="ts">
import { Shader, ChromaticAberration, ImageTexture } from 'shaders/vue'
</script>
<template>
<Shader style="width: 100%; height: 320px" :disable-telemetry="true">
<ImageTexture
object-fit="cover"
url="/samples/poster.jpg"/>
<ChromaticAberration/>
</Shader>
</template>
Svelte
<!-- Renders only in browsers with WebGPU. -->
<!-- /samples/… are this site’s sample files — point them at your own image or video. -->
<script>
import { Shader, ChromaticAberration, ImageTexture } from 'shaders/svelte'
</script>
<Shader style="width: 100%; height: 320px" disableTelemetry>
<ImageTexture
objectFit="cover"
url="/samples/poster.jpg" />
<ChromaticAberration />
</Shader>
Solid
// Renders only in browsers with WebGPU.
// /samples/… are this site’s sample files — point them at your own image or video.
import { Shader, ChromaticAberration, ImageTexture } from 'shaders/solid'
export default function ShaderEffect() {
return (
<Shader style={{ width: '100%', height: '320px' }} disableTelemetry>
<ImageTexture
objectFit="cover"
url="/samples/poster.jpg" />
<ChromaticAberration />
</Shader>
)
}
JavaScript
// Renders only in browsers with WebGPU.
// /samples/… are this site’s sample files — point them at your own image or video.
// expects <canvas id="canvas" style="width:100%;height:320px"></canvas> on the page
import { createShader } from 'shaders/js'
const shader = await createShader(document.getElementById("canvas"), {
components: [
{
type: 'ImageTexture',
props: {
objectFit: 'cover',
url: '/samples/poster.jpg',
},
},
{
type: 'ChromaticAberration',
}
]
}, { disableTelemetry: true })
Props · ChromaticAberration
Changes apply to the demo above and to the code tabs. Descriptions come from the library registry (MIT).
Name
Value
Default
Range / options
Description
strengthStrength
0.2
0 – 1 (step 0.01)
Overall strength of the chromatic aberration effect
angleAngle
0
0 – 360 (step 1)
Direction of the chromatic aberration in degrees
redOffsetRed Offset
-1
-2 – 2 (step 0.1)
Red channel offset multiplier
greenOffsetGreen Offset
0
-2 – 2 (step 0.1)
Green channel offset multiplier
blueOffsetBlue Offset
1
-2 – 2 (step 0.1)
Blue channel offset multiplier
Every component also takes blendMode · opacity · visible · maskSource/maskType · boundingBox · id
The edges look like white lettering printed in slightly misaligned red and blue ink. It is the color fringing seen through imperfect lenses, or added deliberately to make a digital image feel unsettled.
`strength` defaults to 0.2 (range 0–1); raising it separates the channels further. `angle` defaults to 0° (0–360°) and rotates the split direction. `redOffset` and `blueOffset` default to -1 and 1 (both -2–2), setting each channel's offset and direction; `greenOffset` defaults to 0 (-2–2), so green can stay centered.
Place it over an image or video; crisp light-dark edges make the split easiest to see. Keep `strength` low on text and small icons, and pair it lightly with a vignette or film grain for a lens-like finish.
When to use
Use it to add a lens-like edge to photos and video, or a restrained retro distortion to posters and titles. Avoid it where small text must remain easy to read.