Vignette

비네트

Darkens or tints the frame edges to draw attention toward the center.

Also known as: VignetteEdge darkeningLens shading

Moves in browsers that support WebGPU

This device could not render the demo — showing a still

React
// Renders only in browsers with WebGPU.
// /samples/… are this site’s sample files — point them at your own image or video.
import { Shader, ImageTexture, Vignette } from 'shaders/react'

export default function ShaderEffect() {
  return (
    <Shader style={{ width: '100%', height: 320 }} disableTelemetry>
      <ImageTexture
        objectFit="cover"
        url="/samples/photo.jpg" />
      <Vignette />
    </Shader>
  )
}
Vue
<!-- Renders only in browsers with WebGPU. -->
<!-- /samples/… are this site’s sample files — point them at your own image or video. -->
<script setup lang="ts">
import { Shader, ImageTexture, Vignette } from 'shaders/vue'
</script>

<template>
  <Shader style="width: 100%; height: 320px" :disable-telemetry="true">
    <ImageTexture
      object-fit="cover"
      url="/samples/photo.jpg"/>
    <Vignette/>
  </Shader>
</template>
Svelte
<!-- Renders only in browsers with WebGPU. -->
<!-- /samples/… are this site’s sample files — point them at your own image or video. -->
<script>
  import { Shader, ImageTexture, Vignette } from 'shaders/svelte'
</script>

<Shader style="width: 100%; height: 320px" disableTelemetry>
  <ImageTexture
    objectFit="cover"
    url="/samples/photo.jpg" />
  <Vignette />
</Shader>
Solid
// Renders only in browsers with WebGPU.
// /samples/… are this site’s sample files — point them at your own image or video.
import { Shader, ImageTexture, Vignette } from 'shaders/solid'

export default function ShaderEffect() {
  return (
    <Shader style={{ width: '100%', height: '320px' }} disableTelemetry>
      <ImageTexture
        objectFit="cover"
        url="/samples/photo.jpg" />
      <Vignette />
    </Shader>
  )
}
JavaScript
// Renders only in browsers with WebGPU.
// /samples/… are this site’s sample files — point them at your own image or video.
// expects <canvas id="canvas" style="width:100%;height:320px"></canvas> on the page
import { createShader } from 'shaders/js'

const shader = await createShader(document.getElementById("canvas"), {
  components: [
    {
      type: 'ImageTexture',
      props: {
        objectFit: 'cover',
        url: '/samples/photo.jpg',
      },
    },
    {
      type: 'Vignette',
    }
  ]
}, { disableTelemetry: true })

Props · Vignette

Changes apply to the demo above and to the code tabs. Descriptions come from the library registry (MIT).

NameValueDefaultRange / optionsDescription
colorColor#000000—Color of the vignette at the edges
centerCenter
x0.5y0.5
{"x":0.5,"y":0.5}x, y: 0 – 1Center of the clear area where the vignette begins
radiusRadius0.50 – 1.5 (step 0.01)Distance from center where the vignette begins to fade in
falloffFalloff0.50.01 – 1.5 (step 0.01)Width of the transition zone from clear to full vignette
intensityIntensity10 – 1 (step 0.01)Strength of the vignette effect

Every component also takes blendMode · opacity · visible · maskSource/maskType · boundingBox · id

A soft shade settles over the photo corners, making the subject near the center catch the eye first. It recalls the darkening around the edge of a camera frame.

`center` defaults to {x: 0.5, y: 0.5} and moves the point around which the clear area is centered. `radius` defaults to 0.5 (range 0–1.5) and sets where the effect begins; `falloff` defaults to 0.5 (0.01–1.5) and controls the transition width. `intensity` defaults to 1 (0–1) and sets the strength, while `color` defaults to #000000 and changes the edge tint.

Place it over an image or video, and move `center` when the subject sits off-center. It can balance edge light from a glow or light leak, but a very small `radius` with high `intensity` can make the frame feel cramped.

When to use

Use it to emphasize a person or product in a photo, or quiet the edges of a video or poster. Avoid it around small edge UI or on maps and dashboards that need an even view across the whole frame.

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