Like black glass tilted into the light, its front-facing areas stay dark while angled faces flash with iridescent color.
`bodyColor` sets the dark face color. Raise `iridescence` to intensify color on angled surfaces; widen `rimWidth` to let the color reach farther inward. `flowAngle` turns the color flow, and `speed` controls its motion.
Use it as a self-contained material and contrast its dark faces against a lighter background. On a dark backdrop the front contour can disappear, so avoid it for small text or controls.
When to use
Use it for dark premium badges, jewel-like logos, or iridescent glass accents. Avoid it when the shape must stand out on a black background or clarity takes priority.