Like a honeycomb or a strategy-game board, hexagonal cells cover the canvas. Their edges create a different rhythm from a square grid while keeping each cell distinct.
Increase `cells` for smaller, denser hexagons. `colorA` colors the cells and `colorB` the lines; increasing `thickness` makes the boundaries heavier. Turn the grid with `rotation`.
The pattern fills the canvas and needs no input layer. For maps or data backgrounds, choose the cell size first so dense boundaries do not crowd the information.
When to use
Use it for strategy-game maps, network or technology-themed backgrounds, and honeycomb-inspired card decoration. Avoid tiny cells where they would visually fragment text or data.