Adds marbled stone patterning, relief shading, and surface distortion to the content below.
Also known as: Stonemarbled stonestone relief
Moves in browsers that support WebGPU
This device could not render the demo — showing a still
Code reflects the control values
React
// Renders only in browsers with WebGPU.
// /samples/… are this site’s sample files — point them at your own image or video.
import { Shader, ImageTexture, Stone } from 'shaders/react'
export default function ShaderEffect() {
return (
<Shader style={{ width: '100%', height: 320 }} disableTelemetry>
<ImageTexture
objectFit="cover"
url="/samples/poster.jpg" />
<Stone />
</Shader>
)
}
Vue
<!-- Renders only in browsers with WebGPU. -->
<!-- /samples/… are this site’s sample files — point them at your own image or video. -->
<script setup lang="ts">
import { Shader, ImageTexture, Stone } from 'shaders/vue'
</script>
<template>
<Shader style="width: 100%; height: 320px" :disable-telemetry="true">
<ImageTexture
object-fit="cover"
url="/samples/poster.jpg"/>
<Stone/>
</Shader>
</template>
Svelte
<!-- Renders only in browsers with WebGPU. -->
<!-- /samples/… are this site’s sample files — point them at your own image or video. -->
<script>
import { Shader, ImageTexture, Stone } from 'shaders/svelte'
</script>
<Shader style="width: 100%; height: 320px" disableTelemetry>
<ImageTexture
objectFit="cover"
url="/samples/poster.jpg" />
<Stone />
</Shader>
Solid
// Renders only in browsers with WebGPU.
// /samples/… are this site’s sample files — point them at your own image or video.
import { Shader, ImageTexture, Stone } from 'shaders/solid'
export default function ShaderEffect() {
return (
<Shader style={{ width: '100%', height: '320px' }} disableTelemetry>
<ImageTexture
objectFit="cover"
url="/samples/poster.jpg" />
<Stone />
</Shader>
)
}
JavaScript
// Renders only in browsers with WebGPU.
// /samples/… are this site’s sample files — point them at your own image or video.
// expects <canvas id="canvas" style="width:100%;height:320px"></canvas> on the page
import { createShader } from 'shaders/js'
const shader = await createShader(document.getElementById("canvas"), {
components: [
{
type: 'ImageTexture',
props: {
objectFit: 'cover',
url: '/samples/poster.jpg',
},
},
{
type: 'Stone',
}
]
}, { disableTelemetry: true })
Props · Stone
Changes apply to the demo above and to the code tabs. Descriptions come from the library registry (MIT).
Name
Value
Default
Range / options
Description
intensityIntensity
0.5
0 – 1 (step 0.01)
Strength of the relief shading applied to the child content
scaleScale
1
0.1 – 8 (step 0.05)
Scale of the pattern — lower = larger features, higher = finer grain
contrastContrast
0
-1 – 2 (step 0.05)
Contrast of the texture — negative flattens it into a subtle overlay
distortionDistortion
0.15
0 – 1 (step 0.01)
Surface distortion — warps the child along the texture like carved relief
seedSeed
0
0 – 100 (step 1)
Random seed for pattern variation
Every component also takes blendMode · opacity · visible · maskSource/maskType · boundingBox · id
It makes a flat image feel carved into or pressed against stone. A marble-like pattern crosses the surface, while relief shading emphasizes the form.
`intensity` defaults to 0.5 and ranges from 0 to 1 to set relief shading. `scale` defaults to 1 and ranges from 0.1 to 8 to change pattern size; lower values create larger features. `contrast` defaults to 0 and ranges from -1 to 2, while `distortion` defaults to 0.15 and ranges from 0 to 1 to adjust texture contrast and surface warping. `seed` defaults to 0 and ranges from 0 to 100 to vary the pattern.
Place an image or shape underneath it first. Pair it with `Wool` or `Paper` to compare materials, but strong distortion can change the outline of text or a detailed logo.
When to use
Use it for stone or marble mockups, carved logos, and graphics that need a material surface. Avoid it when the original outline of a logo or lettering must be preserved.